Players constructing a new future for their faction. Unravel the mystery of what happened to the Star Union Provide Point of View and origin stories of the main factions in the game. Gradually expose players to the content and mechanics that are in the game. Provide immersive story arcs for added entertainment Provide a starting point for (new) players, including an optional tutorial. If you like everything to be a surprise you best stop reading here. MINOR SPOILER WARNING: Although this dev journal does not expose how storylines play out, it does show how the campaign is structured and provides some screenshots from early stages of campaigns. AoW3 campaign maps would easily break after systems -or even balance – updates.Īs Planetfall deepens the strategic gameplay, with a more developed economic system, diplomacy and emergent story telling compared to Age of Wonders III, it was time we reevaluate the foundation of campaign creation: Create a story-rich experience that is compatible with the open-endedness of 4X gameplay: Next Gen Campaign. For some people it’s all they play, while others will delve straight into the configurable standalone (random) scenarios.įor us as developers the campaign has always posed a challenge, as the series’ complexity increased traditional puzzle like scripted scenarios clashed with economic or AI systems, resulting in difficulty spikes or players having trouble understanding a level designer’s mind-set for a particular challenge. An Age of Wonders game wouldn’t be complete without a single player campaign with an engaging story spanning multiple maps and impactful choices to make.
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